A Gramp's alternative suggestion

Imported from legacy Flarum.
Original author: lakadema (Flarum #470)

Well, not a gramp’s suggestion in itself but more of an alternative.

We already know that a gramps system like the now dead server most of us came from is not possible due to the fact that leveling is very very easy here.

What I want to suggest is to make something like gramps but instead of exp something more ingame rewarding like instance coins or eden coins without a daily limit as long as you go partying (example), people already farm thousands of eden coins by themselves anyways, why not make this daily task more enjoyable?

Make it also way more challenging like adding mobs with 99% resist, aggressive dangerous mobs like soul panda but with steroids (kek), etc. Mix it with immunity to magic/immunity to physical (so you need to get a party with mages and physical dps), make it hard so that it encourages partying but also make it rewarding (giving eden, instance coins is hardly game breaking or intrusive to the economy or can add any other sort of rewards you see fit).

Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)

@lakadema thanks for reminding me it got rejected. D:

I kinda like this idea, but you’re going a bit too far with the instance mechanics and all that other insane jazz. You’re making this an end game specific zone now, unless the mobs end up not having much HP and new players can take part in it casually.

I think if this gets implemented, it should be implemented in difficulty levels, so it’s not just for the hardcore people.

Imported from legacy Flarum.
Original author: lakadema (Flarum #470)

Definitely, this is just a rough idea.

Can definitely be separated into levels, can even make some days give instance coins, some days eden coins to keep the hunting fresh and engaging.

idk, I think this is an option that is worth exploring.

Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)

NGL, I’m quite surprised to see peeps (apparently) are this starved for group content when everyone and their mothers’d rather play the game as a solo snorefest, because it’s “more effective/convenient”.
The last thread on this topic made it pretty clear.

As for this suggestion, I kinda support it because “Yay, party play”.
But I really fail to see the point.

It’s not like the current meta meshes well with it anyway.

Imported from legacy Flarum.
Original author: Prophen (Flarum #593)

Hard mobs ? Instance coins ? Party play ? Count me in baby ! :white_check_mark:

Imported from legacy Flarum.
Original author: kaiakaito (Flarum #244)

Moving it to rejected
With out current rates and exp event happen often, it would be mostly a waste. Overall Party Play is in general nice but not this.