Imported from legacy Flarum.
Original author: aewuu (Flarum #575)
Please consider lowering the entry for some maps or change the base/job level gained from the monsters that are currently locked by base levels. Leveling at different areas is one of the most alluring thing about RO. Being stuck in one leveling map at specific milestones of your leveling journey at higher levels is quite distasteful. I get that around 260 - 270+ areas will be become limited but I find hitting 200+, 230+ and 240+ I only ever leveled in 2 areas. While 100 to 200, there are plenty more options which made the experience more “fun”, and while subjective I think there are opportunities here.
Ancient Temple Ahket - Accessible at base level 250+, the exp gain from this map is about 1/2 in comparison to Pumpkin and Blue hole. Either make this a level 230+ or 240+ map, or adjust the exp gain.
Once you reach level 250+ there is no reason for me to go to this map when blue hole or niff pumpkin map gives me double the experience. Lets be real, once you’re 250, you wouldn’t go to pumpkin map either. Just straight to blue hole.
Power Twisted Plains: Accessible at base level 250+ (according to wiki): Average exp per mob is 50m, with highest hp mob is 50m. This one is weird, the equips are meant for 250+ but the exp/hp ratio for mobs are just so low.
Basically… 200-240, you just spam ami2 or abyss4, niff 1
240 to 250 Biospheres
250-275 u.blue hole, depth2
I don’t recommend buffing the exp in areas where material/resources are valuable. Ideally places that does not yield much material/resources should be buffed in exp/mobs so it becomes a “leveling area”.
But my ask is to make other areas viable to have a change in scenery, similar to level 100 - 200 progression.
disclaimer/edit; I already have a maxed out 1x and a second one thats already 250+, not asking for a freebie/easy drop rate char. The post is based off my experience.
Thanks