1x Leveling Areas/Restrictions

Imported from legacy Flarum.
Original author: aewuu (Flarum #575)

Please consider lowering the entry for some maps or change the base/job level gained from the monsters that are currently locked by base levels. Leveling at different areas is one of the most alluring thing about RO. Being stuck in one leveling map at specific milestones of your leveling journey at higher levels is quite distasteful. I get that around 260 - 270+ areas will be become limited but I find hitting 200+, 230+ and 240+ I only ever leveled in 2 areas. While 100 to 200, there are plenty more options which made the experience more “fun”, and while subjective I think there are opportunities here.

Ancient Temple Ahket - Accessible at base level 250+, the exp gain from this map is about 1/2 in comparison to Pumpkin and Blue hole. Either make this a level 230+ or 240+ map, or adjust the exp gain.

Once you reach level 250+ there is no reason for me to go to this map when blue hole or niff pumpkin map gives me double the experience. Lets be real, once you’re 250, you wouldn’t go to pumpkin map either. Just straight to blue hole.

Power Twisted Plains: Accessible at base level 250+ (according to wiki): Average exp per mob is 50m, with highest hp mob is 50m. This one is weird, the equips are meant for 250+ but the exp/hp ratio for mobs are just so low.

Basically… 200-240, you just spam ami2 or abyss4, niff 1
240 to 250 Biospheres
250-275 u.blue hole, depth2

I don’t recommend buffing the exp in areas where material/resources are valuable. Ideally places that does not yield much material/resources should be buffed in exp/mobs so it becomes a “leveling area”.
But my ask is to make other areas viable to have a change in scenery, similar to level 100 - 200 progression.

disclaimer/edit; I already have a maxed out 1x and a second one thats already 250+, not asking for a freebie/easy drop rate char. The post is based off my experience.

Thanks

Imported from legacy Flarum.
Original author: Eneru (Flarum #1119)

I don’t think the requirements for maps should be changed, but i’d suggest adding more quests on Eden to make other maps more viable to level / farm eden coins (i believe that’s been suggested another number of times).

Adding quests on the Eden board would increase the exp gain and keep a steady supply of coins to buy and use consumables while leveling.

Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)

@Eneru I whole heartedly agree with this. Just having the extra quests would add more benefit, for many reasons, not just the exp.

@aewuu

I also agree with the strange exp ratio for Power Twisted Plains. I’ve personally never farmed there. I think I killed 3 golems and left, because it was so difficult and gave so little in exchange, but the added Eden quests might alleviate that.

Imported from legacy Flarum.
Original author: aewuu (Flarum #575)

Please provide leveling areas that I didn’t mention above that you would actually level in as a 1x at level 220+ and before 250 that isn’t abyss4, amicitia2, niff1/niff2. Majority of the players who maxed out their 1x just spammed abyss4, and biosphere grass.

That’s dull.. You unlock “leveling areas” at 250 but only blue hole is worth if you’re looking to level up fast.
Adding an extra map or two for level ranges of 210-250 would be appreciated for anyone starting on their 1x.

At level 250, blue hole, pumpkin farm, ancient temple, depth 1, and power twisted unlocks. 99% of the playerbase levels in blue hole and that’s it.

Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)

@aewuu I agree with both of your suggestions. More map choices and more Eden quests for every map. This of course, starting at 200+, since getting to 200 is not as difficult. (reached 150 in some odd hours) I hope both of you get what you want out of this.

Imported from legacy Flarum.
Original author: KaptainPickles (Flarum #722)

IMO - map requirements are fine. There are plenty of places to go at every level. Some places are just faster than others, and some places provide better loot than others.

Eden would be a good alternative to making other maps more viable rather than adjusting level requirements, like @“endredus2020”#117 pointed out.


@aewuu Power Twisted Plains: Accessible at base level 250+ (according to wiki): Average exp per mob is 50m, with highest hp mob is 50m. This one is weird, the equips are meant for 250+ but the exp/hp ratio for mobs are just so low.

I leveled a few characters there. Its actually one of my favorite “brain dead, don’t do anything but turbo” maps. The turn in quests make it viable for leveling, not just the raw exp.

@aewuu Please provide leveling areas that I didn’t mention above that you would actually level in as a 1x at level 220+ and before 250 that isn’t abyss4, amicitia2, niff1/niff2

Bio A, which I think you just forgot to list, CTUB (turn ins), Oz 2 can be fine for 220s, Abandoned Pit 1/2 (I got a couple levels here farming my dim glacier on my 1x), Snake Nest. And with Nif/Bio/Amicitia in the list you also have pretty good loot/zeny income. Personally I think that’s pretty good.

@aewuu Majority of the players who maxed out their 1x just spammed abyss4, and biosphere grass.

Myself and most I know got to 250 in nif2 for the zeny to go with it. But I suppose they weren’t all “power levelers” either.

@aewuu At level 250, blue hole, pumpkin farm, ancient temple, depth 1, and power twisted unlocks. 99% of the playerbase levels in blue hole and that’s it.

To be fair, 99% levels there because that’s where the EXP parties are at. But I do agree. It’d be nice if at least Pumpkin + Ahket + Blue Hole all got the same attention rather than Blue Hole all the way! At the same time, I rather like Blue Hole.. maybe I just haven’t leveled enough there yet :laughing: